Pick the team
Choose your XI, shape and tactical approach before the next turn.
Pick the XI. Set the tactics. Work the transfer market. Deal with the chairman, scouts, players and other real managers — then wait for the turn to land.
Spare Shinpads is built around the feeling of 90s football management: faxed transfer offers, dodgy scouting tips, proper deadlines, fictional cult heroes and the constant suspicion another manager is about to nick your best player.
Choose your XI, shape and tactical approach before the next turn.
Bid, sell, scout and react to offers arriving from rival clubs.
Your office is the hub for post, calls, texts, kit, transfers and club business.
Other human managers share your world, chase the same players and want your points.
Not endless menus for the sake of it. Each part of the game is designed to feel like somewhere a 90s manager would actually do the job.
Make your calls, submit your decisions and then live with the consequences when the turn processes.
Read the post, review fitness, spot problems and see what the football world has thrown at you.
Choose your team, tactics, bids, sales, scouting jobs and the decisions only the manager can make.
When the turn closes, everyone in your world is locked in. No sneaky changes after the whistle.
Fixtures play, news breaks, tables move, transfers develop and suddenly next week looks very different.
A football world that keeps moving even when you're not staring at the team sheet.
Take a club, make the calls and find out whether you're a tactical genius or just another bloke blaming the ref.